Engelsk A
Digital eksamensopgave uden adgang til internettet
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kl. 09.00-14.00
Vejledning til opgavesættet
Du skal besvare følgende opgaver: | |
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Opgave 5A: manuskript til tale Opgave 5B: analytisk essay (non-fiktion) |
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Tekster i dette opgavesæt: | |
Opgave 5A: | |
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Opgave 5B: | |
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Vejledning til opgaverne og skabelon
Den samlede eksaminationstid for opgave 1-5 er 5 timer. Besvarelsen bedømmes som en helhed ud fra de faglige mål for niveauet. Der lægges vægt på beherskelse af det engelske sprog, forståelse af forlægget og færdighed i skriftlig fremstilling på engelsk.
Skriv din besvarelse i skabelonen, som ligger under Toolbox i menuen til venstre. Besvarelsen afleveres i ét dokument med opgaverne i rækkefølgen 1-5.
Henvisninger til tekst, video- og lydklip
Hvis du citerer fra en grammatikbog eller internetside i opgave 1-4, skal du angive kilde.
Alt materiale anvendt i opgave 5 skal være engelsksproget og angives med kildehenvisninger.
Du kan henvise til dele af video- og lydklip, f.eks. ved at angive afspillerens minut- og sekundtal for henholdsvis starten og afslutningen af klippet.
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Kildeoplysninger
Oplysninger om kilderne til de enkelte tekster findes i teksternes manchetter på opgavesiderne.
Teksternes ortografi og tegnsætning følger forlæggene. Trykfejl er dog rettet.
Opsætningen følger ikke nødvendigvis forlæggene. Dog følges forlægget nøje, hvor opsætningen på den ene eller anden måde indgår i opgaven.
Opgave 1
Nedenstående tekst er fra artiklen “The Impact Of Gaming: A Benefit To Society”.
Find og skriv fem forskellige adjektiver (tillægsord) og tre adverbier (biord). Angiv for hvert adjektiv og hvert adverbium, hvilke(t) ord det lægger sig til, og angiv dette ords ordklasse.
Video gamers have been a large and growing part of our culture for a long time. Whether you are eagerly awaiting the next Call of Duty release or trying to beat the next level of Candy Crush on your lunch break, you are part of the gaming world. Over the years this world has had to deal with a lot of stereotypes and false claims. One of the most damaging of these claims is the media blaming violence and other crimes on the influence of games. An organization, known as Qutee, is seeking to do away with some of these stereotypes by giving a voice to a group of people that have been mostly silent through the years.
Opgave 2
Nedenstående sætninger er fra artiklen “It’s Time to Make Video Games Safe for Children”.
Forklar anvendelsen af -ing form i hver af nedenstående sætninger.
- My 3-year-old daughter loves learning English through YouTube videos…
- One pro gamer was playing a live public match on a Korean national TV channel, where thousands of children were watching.
- The most troubling aspect of this is that most games are intended for children and young adults.
- Imagine that your son is watching his favorite video gamer live-stream an eSports game, and the streamer begins to shout obscenities.
- We need to protect our children by deleting the toxic games from their personal computers, consoles and phones.
Opgave 3
Hver af nedenstående sætninger indeholder en grammatisk fejl, som er understreget. Ret fejlen, og forklar din rettelse. Brug relevant grammatisk/faglig terminologi.
- The audience sit almost complete immobile during the game.
- While the game is played, the spectators amuse themself.
- He did not wanted to admit that he had a gaming addiction.
- For some people computer gaming becomes the most important thing in there lives.
- During a single eSports tournament, earned one player $3.5 million.
- Everyone having experience with computer games are familiar with online trolls.
- Many evidence shows that obsessive gaming may be harmful to young people.
- The Astralis team, which top-gamer is Rene Borg, was founded in 2016.
Opgave 4
Som manager for det kvindelige e-sportshold, TechQueens, skriver du en e-mail til ProGameShop, som sælger e-sport merchandise. Du har bestilt og modtaget en stor mængde merchandise, blandt andet t-shirts, caps og pins, som skal bruges i forbindelse med en e-sports event i næste måned. Desværre er der en række fejl i leverancen.
Du skriver derfor en e-mail til leverandøren, hvori du gør rede for fejlene og foreslår en løsning på problemet.
Du skriver e-mailen til Jonathan Kennedy jk@progameshop.com
Skriv e-mailen på engelsk, og brug alle de nedenstående ord og vendinger.
Ordene/vendingerne skal bruges, som de står, men du må gerne ændre på rækkefølgen og skrive dem med stort begyndelsesbogstav.
I din besvarelse skal du fremhæve de anvendte ord og vendinger med farve eller fed skrift.
Omfang: 100-150 ord
unfortunately | next |
merchandise | disappointing |
urgent | look forward to |
Opgave 5
Besvar enten opgave 5A eller opgave 5B.
Opgave 5A
The Gaming Industry
You are a student of business entrepreneurship at Stanford University. You have been asked to give a speech to fellow students on the growth of the gaming industry.
In the speech you discuss the opportunities and challenges of gaming seen from the point of view of companies, gamers and society.
Write the manuscript in English.
Word count: 800-1200 words
Use the following sources:
- The pros and cons of video games (2:59)
- WHO: Gaming addiction 'a mental health condition' (2:05)
- The Impact Of Gaming: A Benefit To Society [Infographic]
- Video game industry is booming with continued revenue
- The explosive growth of eSports
- It’s Time to Make Video Games Safe for Children
Opgave 5B
Are Video Games Really Addictive?
Write an analytical essay in which you analyse the text ‘Are Video Games Really Addictive?' by Marc Lewis. Part of your essay must focus on forms of appeal, language and argumentative features. Based on your analysis, assess if Marc Lewis is successful in communicating his message.
Write the analytical essay in English.
Word count: 800-1200 words
Use the following source: Your essay must include references to the source material. Do not forget to document all your sources.
Sources
Newsy. The pros and cons of video games. 16 July 2018, viewed February 2019.
[https://youtu.be/O23mw5MH028]
BBC News. WHO: Gaming addiction 'a mental health condition'. 18 June 2018, viewed February 2019.
[https://youtu.be/O5xN1XTt5uU]
Forbes. The Impact Of Gaming: A Benefit To Society [Infographic]. 25 June 2018, viewed February 2019.
[https://www.forbes.com/sites/kevinanderton/2018/06/25/the-impact-of-gaming-a-benefit-to-society-infographic/#6ef384fa269d]
CNBC. Video game industry is booming with continued revenue. 18 July 2018, viewed February 2019.
[https://www.cnbc.com/2018/07/18/video-game-industry-is-booming-with-continued-revenue.html]
World Economic Forum. The explosive growth of eSports. 3 July 2018, viewed February 2019.
[https://www.weforum.org/agenda/2018/07/the-explosive-growth-of-esports/]
The New York Times. It’s Time to Make Video Games Safe for Children. 12 November 2018, viewed February 2019.
[https://www.nytimes.com/2018/11/12/opinion/video-games-esports-streaming-trolls.html]
The Guardian. Are Video Games Really Addictive? 20 June 2018, viewed February 2019.
[https://www.theguardian.com/commentisfree/2018/jun/20/video-games-addictive-disorder-diagnosis]